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[Otherpingpang

Description: 乒乓效应模拟及解决(为两个校区基站的模拟,比较简单,基本)-Ping-pong effect model and solutions (for both campuses the base station simulation, relatively simple, basic)
Platform: | Size: 10240 | Author: 赵剑 | Hits:

[VHDL-FPGA-VerilogSenior-Advanced-FPGA-design

Description: FPGA设计高级进阶,讲述了流水线,乒乓操作,异步时钟域处理,状态机等内容-Senior Advanced FPGA design, about the line, ping-pong operation, asynchronous clock domain processing, state machine, etc.
Platform: | Size: 1050624 | Author: 赵计勇 | Hits:

[VHDL-FPGA-VerilogVerilog_pingpang

Description: 其实乒乓操作用面积换速度,本文件是用verilog实现乒乓操作-In fact, with an area for ping-pong operation speed, this document is to achieve pong operation verilog
Platform: | Size: 51200 | Author: Tom | Hits:

[VHDL-FPGA-VerilogFPGA-design-ideas-and-techniques

Description: FPGA 设计的四种常用思想与技巧包括:乒乓操作,流水线操作,串并转换技巧,数据接口同步方法-The four commonly used FPGA design ideas and techniques include: ping-pong operation, pipelining, and convert the string technique, synchronous data interface methods
Platform: | Size: 108544 | Author: salvary | Hits:

[VHDL-FPGA-Verilogpingpang

Description: FIFO读写,用使用状态机完成两片FIFO读写,乒乓操作。-FIFO read and write, using the state machine complete with two FIFO read and write, ping-pong operation.
Platform: | Size: 6144 | Author: 芦山 | Hits:

[VHDL-FPGA-Verilogyidong_top_xu

Description: 本实验实现了一个小的乒乓游戏,VGA显示,代码下载的FPGA板子上验证通过,效果很好。-The experimental realization of a small ping-pong game, VGA display, download the code verified by the FPGA board, with good results.
Platform: | Size: 1703936 | Author: xukai | Hits:

[VHDL-FPGA-Verilogreal_module

Description: 对进来的数据进行乒乓操作,例如0-63出来的结果是31-0,63-32.进来和出去为同一时钟,且都是流水线方式,结构为双口RAM.-Ping-pong on the incoming data operations, such as 0-63, the results are 31-0,63-32. Come in and out of the same clock, and are pipelined, the structure of dual-port RAM.
Platform: | Size: 1914880 | Author: 王海生 | Hits:

[Other Gamespingpong

Description: 屏幕乒乓 在屏幕上实现打砖头小游戏,部分功能未实现,练习-Screen ping-pong On the screen to play brick game, some functionality is not implemented, practice
Platform: | Size: 546816 | Author: fans1202 | Hits:

[Other GamesPingPongGame_J2ME

Description: This the game Ping Pong in J2me technology.-This is the game Ping Pong in J2me technology.
Platform: | Size: 34816 | Author: Michael | Hits:

[VHDL-FPGA-VerilogEDA

Description: 毕业设计时设计的一个基于FIFO的乒乓机制,作用是不用等待当前数据接收完后再处理,提高数据吞吐量。-A graduate of the design in the design of a FIFO based on the ping pong mechanism, effect is not waiting for the current data received after processing, improve the data throughput
Platform: | Size: 1196032 | Author: lipuran | Hits:

[VHDL-FPGA-VerilogFour-FPGA-design-techniques

Description: FPGA设计的四种常用思想与技巧,包括乒乓操作、串并转换、流水线操作、数据接口同步化-FPGA design of the four common ideas and techniques, including the operation of ping-pong, SERDES, pipelining, synchronization of data interface
Platform: | Size: 108544 | Author: function wu | Hits:

[VHDL-FPGA-VerilogVHDL-Ping-pong

Description: 基于VHDL的乒乓球游戏的设计,包含代码,仿真结果等。-Table tennis game in VHDL-based design, including the code, the simulation results.
Platform: | Size: 3072 | Author: 李皓 | Hits:

[VHDL-FPGA-VerilogFHT_example

Description: 面积和速度的互换是FPGA/CPLD设计的一个重要思想。乒乓操作、串并转换-The balance between area and speed is a important idea in the design of FPGA/CPLD. Ping-pong operation、the conversion between series and parellel
Platform: | Size: 370688 | Author: 杨少 | Hits:

[VHDL-FPGA-Verilogcaiji1

Description: 利用两个双口ram做的乒乓操作,采集高速大容量数据,fpga写,arm读-Two dual-port ram to do the ping-pong operation, collecting high-speed large-capacity data, fpga write, arm reading
Platform: | Size: 6946816 | Author: 李遥 | Hits:

[VHDL-FPGA-Verilogping_pangyouxijifpga

Description: 乒乓游戏机控制,fpga程序好用的程序,保你管用,一下就好用,毕设专用-Ping-pong game control fpga program easy to use program, Paul works look like, and is set to complete the special
Platform: | Size: 765952 | Author: 权利红 | Hits:

[VHDL-FPGA-Verilogpingpangqiu

Description: 使用vhdl语言设计的乒乓球比赛游戏机,一个由甲乙双方参赛,有裁判的三人乒乓球游戏机。用8个发光二极管代表乒乓球台,中间两个发光二极管兼做乒乓球网,两边各代表参赛双方的位置,用点亮二极管按照一定方向移动来表示球的运动。在游戏机的两侧各设置两个开关,一个是发球开关(af,bf),另一个是击球开关(aj,bj)。甲乙二人按乒乓球比赛的规则来操作开关。 点亮,代表乒乓球在移动。比赛一直进行到一方几分为11分,该局结束,记分牌清零,可以开始新的一局比赛。 -Using VHDL language design table tennis game consoles, a competition by both parties, the referee of three table tennis game. Double as a table tennis net with eight light-emitting diodes on behalf of a ping-pong table, in the middle of two light-emitting diodes, on both sides of the representatives participating both lit diode according to a certain direction to move to represent the movement of the ball. Setting two switches, each on both sides of the ride is a tee switch (af, bf), another is batting switch (aj, bj). B two table tennis competition rules to operate the switch. On behalf of table tennis in mobile. The game has been carried out to the party a bit for 11 minutes it ends scoreboard is cleared, you can start a new innings.
Platform: | Size: 492544 | Author: 陈小龙 | Hits:

[Windows DevelopTpinng_panngh

Description: 这是用AHDL语言开发的一个PCI采集系统的逻辑源码,其中的乒乓设计思思路新颖,有兴趣的朋友能参考一下!编译环境为maxplus2 可直接使用。 -AHDL language developed a PCI acquisition system logic source code, which the novel ping-pong the design Chaosisi Road, friends who are interested can refer to! Compilation environment for maxplus2 can be used directly.
Platform: | Size: 439296 | Author: | Hits:

[VHDL-FPGA-Verilogtoplevel_png

Description: top level for ping pong game on vhdl
Platform: | Size: 1024 | Author: Abdul | Hits:

[Other Embeded programADC

Description: C-programming language ADC module for dsp33fj128gp802 with DMA ping pong mode
Platform: | Size: 2048 | Author: low | Hits:

[assembly languagemnppqbs

Description: 用8个LED发光管(红黄绿)的来回滚动显示来模拟打乒乓球时乒乓球在两边球台上的来回运动。比赛双方用按钮/开关(双方各用一个按钮/开关)来模拟发球与接球,即发球方按动其控制的按钮/开关,球从发球方一侧向另一方运动(LED发光管从发球方到对方逐个点亮,滚动显示),当球运动至接球方时,接球方立即按动其控制的按钮/开关,“击球”使球“弹回”发球方一侧,如此周而复始,直至在规定的击球时间内有一方未能完成击球动作,从而对方的一分,然后继续比赛。比赛规则可参照一般的乒乓球比赛规则。 (1) 球以每0.5秒滚过一个LED的速度移动; (2) 回球需在球到达后的0.5秒内进行(按下按钮),否则按失球计算; (3) 球未到达提前按下按钮按失球处理,不起回球作用; (4) 在PC机上显示比赛过程,同时用2个八段数码管显示比分(按10进制计数,初始值0:0,可自行设计显示及规则,可简化为0—9,也可为0—99); (5) 精确计时。 -8 LED light tubes (red, yellow, and green), rolling back and forth to simulate the playing table tennis, ping-pong table in both sides of the ball moving back and forth. The two contestants with the button/switch (each of the two sides with a button/switch) to simulate the tee and the ball, press the control button/switch serving side, the ball from the side of the serving side to the other sports (LED light tube from the tee the other party to the lit one by one, scroll display), when the ball movement to the ball side, the ball immediately press the control button/switch, "batting the ball" bounced back "side of the serving side, again and again until within the provisions of batting time party fails to complete the swing, so the other one point, and then continue with the race. With reference to the general rules of the game table tennis competition rules. (1) Ball every 0.5 seconds scrolled off one LED speed movement (2) return the ball to be within 0.5 seconds after the ball re
Platform: | Size: 2048 | Author: | Hits:
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